Includes media, speaker engagements, industry engagements, nominations, and awards.
For more info on projects, writing samples, writing achievements, and journalism, go to Writing, Achievements and Bylines, and Recent Projects
2026
- Panel moderator: Games & Contemporary Culture, ACMI’s Future of Arts, Culture, and Technology Symposium
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Videogames are one of the most influential cultural forms of the present yet they are absent from most cultural institutions. How do videogames challenge institutional practices and forms, and how do they differ between Australia, Europe and East Asia?
Discussion panel moderated by Lise Leitner (VicScreen), with Hugh Davies (RMIT), Emily Sexton (ACMI) and John O'Shea (National Videogames Museum, UK). FACT is organised by ACMI, Australia’s Museum of Screen Culture.
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More info: https://www.acmi.net.au/whats-on/fact-symposium/2026-program/#daytwo
2025
- Highly commended: Varuna Trans and Gender Diverse Fellowship
- Expert in Residence, Games Connect Asia Pacific
- One of the key goals of GCAP is to connect participants to intentionally create business relationships, share insights and knowledge, and build professional communities and networks. This program allows ticket holders to access time with experienced game development practitioners and subject experts across game development who can provide advice, guidance, and support across a range of areas, empowering attendees to achieve their professional and personal goals. Experts are listed on MeetToMatch.
2024
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Panel: Crafting your narrative world, +Screen Stories Symposium
- All stories are heavily informed by the world in which they’re set – its rules (articulated and not), its history, and its active events. As game-makers, David Gaider (Dragon Age), Jade Sendek (Game of Thrones Tail of Crows, Victoria 3) and Lise Leitner (VicScreen) in conversation with Screen Australia’s Online and Games Investment Manager, Phoebe Willems, will break down how, when and why they layer their various lived experiences through the work they make across indie and Triple A projects.
- More info: https://screencanberra.com.au/celebrating-2024/
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Panel: GCAP Pitch - Live Pitching Panel, Games Connect Asia Pacific
- Back for another year will be GCAP Pitch – a live pitching session enabling the teams pitching a game to get instant feedback from a panel of experienced experts who regularly fund, invest or publish game projects. GCAP Pitch is not only an opportunity for those ready to test out their pitching skills but also for those who aren’t quite ready – come and get some insights and real-time feedback on how to put your best foot forward. These sessions will be open for attendees to cheer on their peers and learn more to support your own pitching journey.
Fellow panelists included Akupara games, Devolver, Fellow Traveller, Neonhive, and WINGS.
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Expert in Residence, Games Connect Asia Pacific
- One of the key goals of GCAP is to connect participants to intentionally create business relationships, share insights and knowledge, and build professional communities and networks. This program allows ticket holders to access time with experienced game development practitioners and subject experts across game development who can provide advice, guidance, and support across a range of areas, empowering attendees to achieve their professional and personal goals. Experts are listed on MeetToMatch.
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Talk: Weird Lil’ Guy Energy: Harnessing your weird lil’ guy energy to bolster your creative practice, Freeplay Angles Festival
- Over the course of my career I’ve found myself doing different types of games work – writing, localization, PR, and marketing – and currently I’m working as an arts manager in games. Throughout this journey, I’ve come to appreciate the weird lil guy energy this trajectory has offered me, and I’ve also found ways to channel these different perspectives into useful lenses for my writing and design processes. In this talk, I’m keen to share some of these lenses that I’ve used in my work in case other folks might find them valuable too.
- Link: https://www.freeplay.net.au/angles-24/
2023
- Panel: A Feature not a Glitch: the Opportunities of Game making in Australia, Games Connect Asia Pacific
- What is a screen agency? Why do we even have those? The answer is tied to the big picture status of the Australian gamemaking ecosystem. Join key representatives from Australia’s screen agencies for their perspective on the Australian games industry, and the opportunities that set us apart from the rest of the world. In this AMA-style session, bring your questions and receive useful context about what’s happening locally and internationally, from a uniquely Australian perspective.
- Watch: https://www.youtube.com/watch?v=NP6uH2JSIsM
- Interview: The triumphs and struggles of the resurgent Australian game industry, Game Developer
- Interview: The Australian games industry's journey back to a "complete healthy ecosystem”, Gamesindustry.biz
- Initiative: WIGI Get in the Game Program - GDC Mentor
- The Get in the Game program organised by Women in Games International (WIGI) is a program designed to best enable practitioners of marginalized genders the opportunity to attend leading gaming industry conferences when they otherwised couldn’t afford it. Paired with a mentorship program on the ground, the prgram has a strong focus on impactful networking with industry professionals.
- More info: https://www.getwigi.com/get-in-the-game